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B&L Studio · 2018 — 2020

WORDER

Game Director & Co-Founder

An original puzzle-platform game where the player transforms into alphabet forms to turn language into movement and level-solving.

7
selected awards / placements
Unity
design and implementation
GWB 2019
PC / Console Golden Award
A–Z
playable transformation system
WORDER gameplay showing the red letter O character in a low-poly environment.
Original WORDER screenshot from the previous Sonic Lee portfolio.
01

Role & scope

Game Director & Co-Founder · B&L Studio
2018 — 2020

02

The problem

Turn a highly abstract idea—being a letter—into a mechanic players could understand physically, then build enough systemic and level depth for a complete independent PC product.

03

Decisions I owned

  • 01

    Created the alphabet-transformation concept and its interaction rules.

  • 02

    Directed game design, level logic, visual communication, and Unity implementation.

  • 03

    Balanced creative ambition against the business and production limits of a small independent studio.

04

How it moved

  • 01

    Built rapid Unity prototypes to test whether each letter form created a distinct, readable affordance.

  • 02

    Used exhibitions and competitions as structured external feedback, not simply promotion.

  • 03

    Handled project management and business operations alongside development.

05

Outcome

  • 01

    Built a playable A–Z transformation system and expanded the original game-jam concept into an independent PC project.

  • 02

    Validated mechanic readability and level design through exhibitions, competitions and external pitching.

  • 03

    Built a public Steam store page and trailer; B&L Studio wound down before commercial release, and WORDER remained unreleased.

  • 04

    Earned seven selected awards and placements, detailed below.

06

Constraints

As a co-founder in a small studio, direction, implementation, pitching and business work competed for the same limited time. B&L Studio wound down before WORDER’s commercial release, so the case focuses on the playable product, decisions and public recognition rather than release or commercial metrics.

07

Case focus

An original mechanic was carried coherently from concept through player communication, systems, level design and Unity implementation.

Selected recognition

01Tencent GWB 2019 — PC / Console Golden Award
02Very Big Indie Pitch at PGC Hong Kong 2019 — 2nd Place
03HKGDGCE 2018 — Best Game Concept Award
04HKGDGCE 2018 — Best Innovative Gameplay Award
05HKGDGCE 2018 — Best Game Level Design Award
06Global Game Jam Hong Kong 2018 — Innovation Award
07Global Game Jam Hong Kong 2018 — Audience Choice Award

Public links

See the public product.