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Minidragon · Active-development work within 2020 — Aug 2026 tenure

Tiny Fantasy

Game Director

Direction across a one-handed action RPG’s core combat, progression, monetization, content systems, team growth, and commercial iteration.

1.5M+
downloads across releases
3 → 6
cross-functional project team
Eight-figure HKD
project-wide revenue scale
2021
Google Play Best Indies · HK
Tiny Fantasy combat showing Astrid attacking a group of enemies.
Official App Store artwork showing the one-handed action-RPG combat and hero presentation.
01

Role & scope

Game Director · Minidragon
Active-development work within 2020 — Aug 2026 tenure

02

The problem

Build a satisfying one-handed hack-and-slash RPG while a small studio was simultaneously growing its team, content capacity, commercial systems, and release discipline.

03

Decisions I owned

  • 01

    Defined and iterated the core loop, combat readability, progression structure, economy, and player-facing monetization.

  • 02

    Set design priorities and translated them into work that engineering, art, content, and external contributors could execute.

  • 03

    Created reusable game-design tools and frameworks when repeated configuration was slowing iteration.

04

How it moved

  • 01

    Led a cross-functional project team as company headcount grew from five to twelve; participated in candidate interviews and hiring decisions.

  • 02

    Coordinated international freelancers, art production, and Japanese voice-over contributors.

  • 03

    Supported Meta campaigns with monthly spend up to approximately HKD 200K, analysing project revenue and ROAS/ROI to inform scaling, pause and allocation recommendations for company leadership.

  • 04

    Combined performance inputs into AI-assisted weekly reports and automated game-build configuration.

05

Outcome

  • 01

    Reached more than 1.5 million downloads across releases and platforms.

  • 02

    Tiny Fantasy reached eight-figure revenue in HKD.

  • 03

    Recognised by Google Play Best of 2021 as a Best Indie title in Hong Kong.

  • 04

    Established clearer product and reporting routines for a company that grew from five to twelve people.

06

Constraints

This case covers only the work I contributed during Tiny Fantasy’s active development after joining Minidragon in August 2020. Commercial analysis informed recommendations to company leadership; project-wide outcomes are presented separately from the decisions I directly owned. I subsequently continued as Game Director on other projects.

07

Case focus

The case covers practical decisions from core-loop and systems design through cross-functional collaboration, showing how game direction was carried into delivery under commercial and production constraints.

Public links

See the public product.