Role & scope
Interactive Developer · Visionaries 777
2017 — 2018
The problem
Make a complex architectural model and its building information understandable through a mobile augmented-reality interface.
Decisions I owned
- 01
Translated the browsing task into a spatial interaction rather than a flat information list.
- 02
Kept controls and information legible around a visually dense 3D building model.
How it moved
- 01
Implemented the interactive experience as part of a client-facing AR application.
- 02
Worked within the visual, device and delivery constraints of an installation-oriented project.
Outcome
- 01
Produced a working AR building display in which users could browse the model and learn about the building.
- 02
Added commercial interactive-product breadth beyond entertainment games.
Constraints
Only public, non-confidential material from the previous portfolio is shown. Client internals, infrastructure and licensing details are intentionally excluded.
Case focus
The project applies interaction-design judgment beyond games to a spatial, client-facing AR experience.
